The videos below show the early prototype work on the visualizer engine that we used for Earthsim 1 and 2 products. The engine was advanced for its time, but it has been 10 years and things have moved on. The limiting factor is no longer the ability to render things well, modern GPU’s are very powerful. The limit is now set by the amount of data that is required for the rendering.
To improve on the videos below we need to build a rich simulation engine that can run real-time simulations of the surface of a world. Only then will it be possible to render these simulations without requiring huge data sets and massive level loading times.
This requires realistic water and atmospheric simulations that can feed into land surface simulations that finally feed into a simulation for the life forms on the surface of a planet.